In Episode 8 of Perdition’s Teeth, the characters veer from the highway and into the home of Cassandra, a mountain-dwelling fortune teller. In many ways, this episode was my baby (and, again, props to Moe A. Barria, who did a phenomenal job of bringing Cassandra to life), and not least of those was the way it finally foreground people actually doing magic, instead of finding only its remains, or worse, having it done to them.Read More
The Stranger, the ghostly figure who picks up Seeger and delivers him back to Malpais in episode seven, is an echo or a remix of several figures throughout literary and holy texts. He is, possibly, the most folkloric figure within Perdition's Teeth: more rooted in the American -- and, admittedly, some older -- legends than many of the other characters.Read More
So, I’m a teacher who just went through finals week, Edgar recently got full time at their job, and Alex has a full time job and just went through a major life change that I’ll let him reveal at his own pace. The point is that, while we all believe in — and are dedicate to — Broken Hands Media, we have other things going on and sometimes a week just sucker-punches you right in the teeth.Read More
Perdition’s Teeth borrows from many sources — it is consciously formatted as an epic, it draws from Hardboiled and Road Fiction (most obviously Steinbeck’s The Grapes of Wrath, and — indirectly, Whose Names are Unknown, by Sanora Babb, the woman who did all of the research for both novels.) The one well that Edgar and I kept coming back to is that of regional American Gothic.
North America is a vast continent, spanning thousands of miles — the tag line comes from the distance between Oklahoma City (where the second episode begins, at the chronological beginning of the series) and Goldfield, where the first episode begins in media res. Between these two places, the heroes meet dangers both mundane and fantastic, and it is in this borderland that the gothic thrives — the tension between two poles, and the irreconcilable conflict between them.Read More
In episode five of Perdition’s Teeth, “Homestead,” the narrator informs us that, as he traipses across a barren expanse of farmland, Seeger is reminded of Flanders’ field and no-man’s land, the colloquial term for the space between the trenches of the Allied and Central powers. The dust-driven plains of the Great American Desert, and the waste land of mud and barbed wire that characterized the Western Front, on which Seeger fought, bear some clear similarities: their hostility, their alien appearance, and their silent threat of imminent danger would parallel one another in Seeger’s mind.
But what did World War One mean for America? For Americans? The United States didn’t join the war until April of 1917, after the release of the Zimmermann telegram (a drama of high intrigue by itself), though after the sinking of the Lusitania by German submarines, a movement towards “Preparedness” emerged. But initially, US popular opinion was against joining the war, with many different groups favoring neutrality for different reasons (Irish Americans because they were loath to aid the British, for the example, and many German Americans still had ties to Germany). Woodrow Wilson won a second term in 1916 in part thanks to the slogan, “He kept us out of war.” And even when the US did enter the war, they were beset by a variety of problems: the standing army at the start of the war was not large, and racial relations within the US military were fraught, to put it mildly. But, as David Smith noted last year in The Guardian, “[T]he war had seismic implications for the US economically, socially and culturally,” pointing out that in many ways US involvement in World War One paved the way for the cultural shifts of the twentieth century.
For Seeger, much as for John Dos Passos or Ernest Hemingway, his enlistment would have come about as the US hastily assembled almost five million troops to ship out to aid the Allied forces. With the French and British militaries in poor morale, the arrival of a bunch of Americans was looked on as a godsend. As Vera Brittain writes in her memoir, Testament of Youth:
“Look! Look! Here are the Americans! ”
I pressed forward with the others to watch the United States physically entering the War, so god-like, so magnificent, so splendidly unimpaired in comparison with the tired, nerve-racked men of the British Army.
Although American involvement in the war was relatively brief, and casualties relatively low with respect to raw numbers, it nonetheless affected a generation of writers — and disaffected many of the people called to enlist.
Though the American deployment only lasted a year and a half, American soldiers met the same horrors that their British, French, and Commonwealth allies had been enduring for three years when they entered the fray. The scars would last a lifetime, and within the fiction of Perdition’s Teeth, we can see those traumas lingering on Seeger’s mind. He puts on a blase attitude, but his actions show a desire for the world to make sense and for things to go back to making as much sense as it did when he was younger.
Many of the men who came home were hollowed out by the experience, and they fought with the government for their pensions for years afterward. Many of these soldiers, while they had been paid at the time of their service, were required to wait for their whole payment — they were promised $1.25 for each day serving overseas, and $1.00 for each day serving in the United States (roughly $15 and $12 in 2018 dollars.) The exact amounts were agreed upon in 1924…but were not to be paid out until 1945, twenty-seven years after the war ended.
In the summer of 1932, a year before the events of Perdition’s Teeth, 17,000 out-of-work veterans, and 26,000 sympathizers, marched on Washington, D.C. under the banner of the Bonus Army, demanding immediate cash payment of the money they had been promised. On the 27th of July, former Major General Smedley Butler, in Washington to advocate for the Veterans, walked through the camp, ate with the protesters and stayed with them. The following day, he delivered an off-the-cuff speech to them. He told them that they were within their rights, and that they were fine soldiers. He told them that they needed to keep their humor and be mindful that the public eye was upon them.
This would prove to be an important moment.
Later that day, the protestors clashed with the police, and two of them were shot, but the police were driven off. The army was then dispatched: General Douglas MacArthur and then-Major George S. Patton personally led the 12th Infantry Regiment and the 3rd Cavalry Regiment, supported by six M1917 light tanks against the protesters. It was thought by many that the army was coming out to parade in honor of the veterans, and a crowd of spectators assembled to watch. They were quickly disabused of this notion when Patton ordered a cavalry charge, leading crowd to cry out:
The protesters were then set upon by infantrymen with fixed bayonets and tear gas, who pursued them back to their camp in the Anacostia Flats and brutally demolished it. Fifty-five veterans were injured, one hundred and thirty five were arrested, and the violence resulted in one miscarriage and the death of a twelve-week-old infant.
MacArthur claimed that they had assembled and attempted to overthrow the government, but this was a transparent lie. This event led to the ouster of President Herbert Hoover, and the election of President Roosevelt, but it had more and further-reaching effects.
It is possibly this event that was the final nail in the coffin for Smedley Butler as a military man, leading him to eventually write in the Socialist magazine Common Sense:
I spent 33 years and four months in active military service and during that period I spent most of my time as a high class muscle man for Big Business, for Wall Street and the bankers. In short, I was a racketeer; a gangster for capitalism. I helped make Mexico and especially Tampico safe for American oil interests in 1914. I helped make Haiti and Cuba a decent place for the National City Bank boys to collect revenues in. I helped in the raping of half a dozen Central American republics for the benefit of Wall Street. I helped purify Nicaragua for the International Banking House of Brown Brothers in 1902–1912. I brought light to the Dominican Republic for the American sugar interests in 1916. I helped make Honduras right for the American fruit companies in 1903. In China in 1927 I helped see to it that Standard Oil went on its way unmolested. Looking back on it, I might have given Al Capone a few hints. The best he could do was to operate his racket in three districts. I operated on three continents.
It is not only the war itself, but its still-unfolding half-life, that would come to mind for Seeger as he makes his way towards the barn, and although he hasn’t yet — at the time of the story — become as disillusioned as Butler, he can no doubt sense his world crumbling around him.. The impact of the First World War, not only on our imagined detective or his historical context, but to this very day, continues to turn itself up, like long-buried landmines uncovered live (article dates from 2014).
I've heard it often said that Americans don't understand what a long time is, but we have a strong grasp of what a long distance is, while Britons have a much better grasp of long histories and struggle to conceive of the distances that Americans regularly grapple with.
I don't think this is to say that America has a short history. It just has a short history that modern Americans care about. Cahokia was, after all, once the largest and most prosperous city in the world, overlooking the muddy breadth of the Mississippi mud.
(I wanted to acknowledge this in the show, by having the characters hear a snatch of a Navajo radio broadcast. Unfortunately, as I don't know any Navajo speakers and don't know where to begin getting a translation, let alone have any idea where we would find anyone able to deliver these lines. What could have been!)
But when we hear the word "Americana" what do we think about? George Washington and the Cherry Tree; Ben Franklin and his patronizing smile; Abraham Lincoln and his stovepipe hat; settlers and the (whitewashed, sanitized) cowboys pushing west...but also Route 66 and roadside kitsch; strange lights in the desert and things from other worlds; roadside diners where the food is greasy and unsanitary but you eat it anyway, and the waitress is beautiful and friendly and the coffee she pours is for you and you alone.
Clearly, there is very much going on here, and not much of it hangs together. I would argue, personally, that there are either three or five periods of Americana. The five periods, I would say, are: Colonial-Antebellum; the Old West; the Gilded Age; the Hardboiled period (including everything from the 1920s-1940s;) and the Pax Americana, which includes everything from 1950 to the First of September, 1993.
The more useful model, since I'm not communicating this to a bunch of academics, I would say, goes as follows: Fireside Americana; Radio Americana; and Television Americana. The Fireside and the Television are the two biggest stretches for our storytelling, with the Radio as the transitional, hopeful-monster-intermediate between the two longer periods.
While there are probably scholars who have a lot to say on it, and who might strongly object to my classification, here's my take:
Fireside Americana is everything that goes from the Founders of the United States and Washington Irving all the way through Mark Twain (the Pre-Republican era is another matter, a largely forgotten field upon which strange events play out and we only really think about it in the context of it leading to the Revolutionary War.) It's a hardwood, warmly-lit sort of aesthetic, smelling of smoke and tinged with road-dust and sea salt, a quarrelsome style for the country once known as the "alcoholic republic."
Television Americana is everything from the end of World War II to the opening of the internet. It's Jack Kerouac and Buddy Holly through John Hughes. It's chrome and plastic, smelling of petrochemical fumes and summer days in the city, with all of the attendant filth, it's roadside kitsch and pink plastic flamingos, it's long roadtrips taken for the hell of it and probably ends up on a beach somewhere. It is, by and large, an aesthetic of individualism and consumption.
Radio sits between the two. Faulkner looks backward but sits here firmly, and you also have Steinbeck and Raymond Chandler carving out their own niches. Hardwood, but with electric lights strung up. It's the Americana of the Private Eye, the Carny, and Okie; it's the Little Red Songbook and the Tommy Gun. It's travel by road through treacherous country to escape hardship, but done by car. It's less summery, less sunny, more night-time. It's an aesthetic of obscurity, with hard positions popping up and thrusting up like high-rises emerging from the mist. It ended with World War II and the start of the Cold War (I would say a big part of this was the general rightward turn of American Culture, and possibly even the specific institution of the Taft-Hartley Act, but I digress.)
Perdition's Teeth is, in many ways, an attempt to marry contemporary trends in storytelling and weird fiction to the aesthetics of Radio Americana. There's the general fact that it's an audio drama, but there's also the prominent appearance of the IWW, the Pinkertons, and a westward journey that nods a bit to The Grapes of Wrath.
It is, in short, an attempt to recapture those early days of Mass Media, and draw upon an aesthetic tradition that has been buried beneath the chrome-and-plastic veneer, but lies buried there, ready to have a layer of varnish applied and start singing "Bread and Roses" again.
My memory is terrible. That's probably why the first distinct conversation I recall having with Cameron about what would become Perdition's Teeth was around the time he posted something on Facebook, canvassing his friends for interest in working on a podcast together. And while we'd played through a brief tabletop RPG campaign set in a similar world, that story had featured a huge plot derailment due to a character having a bunch of drugs on his person, so I wasn't really sure how it would go. And then when we got together with some of the friends from the initial Facebook thread, Perdition's Teeth wasn't something that was high on my list for potential projects -- but it's the one we all got behind, and in retrospect, I'm really glad that it's the one we went with.
It's not just that I'm in love with the characters, or that I got to learn a lot about things like labor organizing in the 1930s. In a lot of ways, I think this was an ideal project for a crash-course in co-writing and collaboration.
For context: Cameron and I have been writing next to each other, as it were, for a long time. We've been reading and critiquing each other's writing for over ten years. We know each other's strengths and weaknesses pretty well, at this point -- but we had never written anything collaboratively. And while both of us had been involved in theatrical productions in the past, we had never been behind the wheel. It was, in a lot of ways, a wild ride.
Cameron, as both the originator of the concept and the better plot-forger (by leagues), created the initial episode-by-episode breakdown of the action in a table format. Now, I can't plot my way out of a paper bag (I mean, I can, but it's really hard), but I am, I think, pretty good at writing characters. So once we had that episode-by-episode outline, Cameron passed the table off to me so that I could detail the characters' emotional arcs as the action progressed. When the table was complete, we met with Alex and the rest of the cast, and talked with them about the proposed course of the story. They had some thoughts; we had some thoughts; we changed things until we were all reasonably happy with how they would go. I mean, maybe not happy, given the ending and all, but satisfied.
From there, we began the real work.
Another thing I learned a lot about on this project: CeltX. I swore a lot.
Cameron and I decided early on that, even if one of us wrote the bulk of the episode, the other would have to sign off on it. We also decided, in the case of a few episodes, that one of us would be wholly responsible for producing the script because, in one way or another, given episodes played to our specific strengths.
Cameron wrote all the exciting stuff; I wrote all the stirring speeches.
It was when we started recording, however, that I moved deeper into another role. As the "character czar," I had written a lot of the character-heavy content, or at least edited it in some way. During the rehearsal and recording process, I used my authority (ha!) to act as a kind of director. It's different from what I thought of as directing, for sure: no movements, obviously, but a lot of heavy-duty voice work. In practice, this meant a lot of talking through the characters' emotional states as they spoke, and putting the characters' words into the context of their actions, as well as a lot of semi-incoherent statements like, "You wanna kinda build up to the comma here, right? And then drop it right down," accompanied by dramatic gestures. Unsurprisingly, the task grew easier with practice, but fortunately, I was working with a very talented and receptive group of people. Everyone involved had taken direction in the past, and fortunately, they were able to help me in turn when I had to pinch-hit on minor characters.
While my involvement in the genesis of the project was more as a sounding board, towards the end, in some ways, I was able to guide things on a pretty high level. Like a hitchhiker who, at first, seems like dead weight on the engine, I eventually got to move into a navigator role, riding shotgun on a project that has grown to be so much more than any of us, I think, initially thought it could. I'm really proud of my own involvement -- but the characters came to life in the voices of our friends, and the story couldn't have been told without any of the people involved on board.
Our first major project is Perdition's Teeth, a scripted audio drama set in the American West during the dustbowl, following Okie migrant Everett Arthur Kemp (Dreary Sea,) Ex-Pinkerton Operative John Seeger (Joseph Burnett,) and IWW Organizer Ruth Doyle (Lindsay Weaver,) as they travel west through a dying land, in pursuit of an otherworldly evil.
The Trailer is available here, narrated by Cameron L. Summers and our full regular cast. The first episode will be available in the next few weeks, so subscribe now!
A lot of writers have difficulty articulating where their ideas come from, but I recall exactly how Perdition's Teeth came to be. I thought I would lay that story out preemptively.
I've long been a fan of weird fiction, because it seems to me that you shouldn't be able to use the names of genres as an easy shorthand for anything but the deeper structure of it -- I dislike saying "fantasy" to describe a story, and immediately having people think of something out of Dungeons and Dragons (don't get me wrong -- I have both played and run more than my fair share of D&D, I just don't think it should be the default.) And one of the things that I always thought would work is a marriage of the common quest narrative to the distinctly American setting of the Dust Bowl. I never really did much with the idea, because Edgar had a manuscript they toyed with every now and then that did just that, and I figured that Edgar could do it better than I could, especially after having read some of it.
So I never sat down and worked these ideas out, but they stuck with me. Blame it on how much I enjoyed The Grapes of Wrath when I was in high school.
But when one of my gaming groups hit a lull in early 2016, I began to toy with a number of ideas. One of them derived from Pacific Northwestern gothic, one of them is an early form of a project that I'm going to present at some point, called, at the moment Numinous Trespass, and the last was an idea that came to me while showering. Thanks to Edgar's influence I had begun to listen to music on my phone while showering, but I tended to put my Spotify on shuffle, because I'm an absolute mess when it comes to picking music to listen to.
While in the shower, I misheard a lyric from "That Old Dustbowl" by The Dustbowl Revival as "then the crops go bad, and you lose your soul" and everything came together. I presented this last idea to the group, and I began telling stories about the characters -- a fortune teller, an gangster on the run, and an ex-preacher traveling west, hounded by a man in a black phaeton.
That was the very first version of Perdition's Teeth. I ran it using the Nemesis system, a variant on the One Roll Engine designed to run Lovecraftian Horror (I did nothing Lovecraftian in the game -- I'd had enough of tentacles and archaic spelling by this point.)
A few months later, when I was listening to a number of amateur-run podcasts during a break between seasons on some of my favorite series, I realized that Edgar and I knew enough people to get one started. I mentioned it in an offhand fashion on social media, and less than a week later, five-sixths of the core team were sitting in Joseph's dining room talking about possible project ideas and how we would go about doing it.
I mentioned two ideas I had, with the working titles Planetfall (which would have to change, but it was all I had,) a hard science-fiction story about three groups settling an alien world and the politics of ownership, and Babylon, Missouri, a supernatural murder story set on the banks of the Missouri river that I had tried to write as a novel but backed off from because I felt I had made several serious missteps in my composition and needed time to think on it.
After we had discussed both ideas at length, I mentioned that we could move on to new ideas after we had finished the first one, and I used Perdition's Teeth as an example, thinking that this would be an anthology series. We put it to vote which one we would do.
My potted description of Perdition's Teeth ended up winning, and Edgar and I began writing shortly afterward, but that's how it came to be.